Bioshock Infinite ultimately dismisses Daisy and her outrage by painting her actions as monstrous. At the revolution’s climax, Daisy corners Fink, the man who is not only depicted as controlling the working class in Infinite, but was personally responsible for Daisy’s torture in the book. After shooting him point blank, she looks straight at Booker- at the player- and smears Fink’s blood across her face like a badge of honor. In addition to Fink’s borderline satirical stance on worker’s rights, the novella adds a dose of personal stakes to Fink’s killing. Thus, in a story dictated by violence and debts, he had it coming. If this were Daisy’s game, Fink would be her third act boss. “Achievement unlocked: revenge is a dish best served cold.” However, what should be read as an act of triumph for a sympathetic Daisy instead marks her descent into infamy. In killing Fink, she becomes the villain from Comstock’s scripture. But how do Daisy’s actions really differ from our own? The only way we as players engage with the world of Bioshock is through violence. For the most part it is the only way to solve any kind of problem in the game. To get from point A to point B we tear through room after room of faceless goons under the flimsy pretense of “wiping away the debt”- and it’s a debt we don’t even understand until the endgame. As players we’re even rewarded for the violence we commit with both story progression and non-diegetic trophies or achievements. By contrast, we know Daisy’s motivations. If anything, we have seen why a revolution is needed through the horrific displays of inequality and violence that permeate Columbia. However, when Daisy resorts to violence to solve her problems, and claim her trophy, she is disproportionally branded monstrous compared to the carnage we as players have left in our wake.